With all of the thought that has gone into Sifter over the last year, and of all the iterations that we've created, there's one page and set of data most clearly summarizes the unification of all of the pieces of Sifter into one coherent tool.
The Sifter color palette has always been somewhat limited and derived from the colors of the rocks and dirt in the logo. However, it didn't go much beyond the decorative aspects of color. Very little thought was put into how each color was applied to the interface. That's all changing.
The colors and style of the logo have begun to have a much more significant impact on the future of Sifter's design.
The design thus far has used the logo colors but has been fairly sterile.
We now have a very explicit palette with unwritten guidelines that are beginning to solidify into clear rules. In the screenshot of the new issue listing, there are three major groups of colors.
The new palette is still predominantly blue-gray, but we'll be incorporating a bit more color.
These are the structure. It's use is intentionally minimal, and it's meant to provide a little bit of fun into an otherwise sterile tool. Most importantly, this is the one element where we decided to go a little overboard and breath in some life. It doesn't fit the otherwise minimalist feel of Sifter, but we feel that it's an important signature element that Sifter isn't obsessively focused on work.
The logo helped inspire what will most likely become Sifter's signature wood grain. It's intentionally cartoony instead of trying to be overly realistic.
A more subtle and personal aspect is that the wood really reminds me of well-worn wooden handle on an old tool. While our version is decidedly more cartoony, I like the connections that it implies as I like to think of Sifter as the digital equivalent of a craftsman's tools. A more realistic wood grain would feel too serious and uptight. It would also be visually busier, and that wouldn't fit the the other design elements.
Interestingly enough, the wood gain inspiration came not from the application design, but rather from our efforts redesigning SifterApp.com. We were a lot more comfortable taking liberties and having fun with SifterApp.com, and as a result, we were able to come up with the ideas that helped provide the foundation for the new visual design of the application.
The pending redesign of SifterApp.com by Jared Christensen was the starting point for the new visual style within the application.
Instead of a simple grey as we've come to expect, for instance, on Mac OS X, we wanted to make Sifter be a little less sterile. All of the controls, filters, and navigation use a range of blues and grays. While the wood box in the upper left helps navigate between projects, the majority of the controls that affect the data are all within blue-gray boxes.
The project navigation and milestone filter is the central navigational element.
Issue filtering gets a navigational style treatment.
The previous two groups are intentionally boring. They're muted like a well-worn tool. However, as a result, we're able to use color more effectively to draw attention to the items that need it. While we use some red accents, the primary color for attention is green. As in "go".
Fortunately, this is consistent with the current colors that we use to represent "Open" and "Reopened" issues in Sifter today. Green is our dominant accent color. Even the "new issue" button is green to relate it to the initial state of an issue which is Open, and thus, green.
Green is used to represent open issues and so is also used on the new issue button as new issues default to "Open".
We're also able to directly translate the status icons and colors into a milestone status bar that reinforces the overall status of a given milestone. The status bar can cleanly be divided into three colors each of which correspond to the colors of the status chiclets thus further unifying the color scheme and concepts.
The milestone status bar corresponds to the colors used for the statuses to help reinforce the progress of a given milestone.
Naturally, if we want to be careful about how we're applying color, it's important to consider the effects of color-blindness on our choices. While it does wash out the colors, each of the colors does retain it's own individual signature relative to the other elements on the page.
When giving color such a prominent role in the interface, it's important to consider how they'll appear to those with color-blindness.
Color is one of the most powerful options at our disposal for emphasizing or de-emphasizing information. Wielding it carefully with a larger vision in place can help unify related elements that can't necessarily be unified via physical proximity.
We built a simple bug and issue tracker named Sifter and we blog about it when we're not working on it. We think it’s a great way to get feedback and keep everyone updated on our status.
Grab our feedWe'll only send emails for significant product announcements, and those happen every couple of months at most. Of course, we won't give away or sell your e-mail address either.
Comments
That looks awesome! How soon could we expect to see the new look rolled out?
Brandon - Thanks! It's going to take a while. There's still a lot more work and a lot more questions about how some things will even fit in. Ultimately, we don't have any plans to do a single update across the app. More than anything, this is an exercise for us to take everything that we've learned and begin designing a much more unified experience and feature set as opposed to just constantly tweaking all over the place with no final destination in mind.
This work gives us a clear vision of where we want things to evolve. So many of the existing concepts and future priorities for Sifter are inter-twined, it was important for us to take the time and understand how it would all fit together. The stylistic changes will take a long time to manifest themselves, but the interaction and information architecture changes will start happening very soon. A little here. A little there.